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Tools, resources, weapons, and consumables
A makeshift bed of dried leaves and soft moss. Crude but sufficient for a night's rest.
A simple ring of stones with kindling. Provides warmth, light, and a place to cook food.
Well-seared meat with a smoky aroma. Restores a good amount of hunger.
A refined bar of copper, warm to the touch. Used in metalworking.
Rough chunks of ore with streaks of green-tinged copper. Must be smelted before use.
Thin plant fibers stripped from undergrowth. Can be twisted into string.
A rune pulsing with smoldering heat. Channels the element of fire when combined.
Soft animal fur, still warm. Useful for crafting clothing and bedding.
A rune cold to the touch, rimmed with frost. Channels the element of ice when combined.
A crude wand fashioned from a stick and wrapped with plant fiber. Channels rune magic, albeit unreliably.
A rune radiating outward force. Creates area-of-effect bursts when combined.
A rune etched with sweeping arcs. Shapes magic into projectile form when combined.
Fresh meat from a hunt. Should be cooked before eating to avoid illness.
Clusters of bright red berries. Mildly sweet, they stave off hunger in a pinch.
Small branches gathered from trees. A basic crafting material.
A fist-sized chunk of hard stone. Essential for primitive tool crafting.
A sharpened stone lashed to a wooden handle. Fells trees slowly but reliably.
A pointed stone secured to a sturdy stick. Breaks apart rocks and ore deposits.
Twisted plant fibers, useful for binding and crafting.
Woven grass and leaf panels. Keeps rain out but won't last forever.
A sturdy log of timber. The most versatile building and crafting material.
A simple wooden door on leather hinges. Keeps the wind and wildlife out.
A flexible wooden bow strung with plant fiber. Effective at range.
A simple wooden fence section.